EDORALIVE!
Krak du Lion d’Or is styled as a medieval great hall – a great hall with a history that has been developed over the last 25+ years, and is rich in characters and opportunities for in-depth character play. From the novice to the experienced larper, there is much to look forward to: nobles and pirates, elves and dwarfs, there is something for everyone. Each gathering will have a main theme: a birthday celebration, a tournament or perhaps a summer feast. Within this theme will be underlying plots and events: an elevation to a baroness, a warrior being knighted, a new treaty being set in place, war breaking out. Many of the characters are recurring, with a story arc that develops from gathering to gathering. Others come once or twice a year, joining in and developing their own character. You determine which path is for you. Perhaps you would like to be a noble at court, all intrigue and honor. Maybe a privateer is for you, with your ship making runs out of Pike’s Bay as you sail behind the force of the crown. You could play a stolid dwarf from Stanne Pass, eager to press the king for aid against the hated orcs, or an aloof elf from Ellasir, visiting to discover why Princess Aylwen actually spends time with the Edorans. You may play your existing character or we can help develop one with you – the choice is yours! It is an immersive experience – you arrive in garb and once the doors open, the game is afoot! And here’s how it works….
Welcome to the Kingdom of Edora, a fantasy realm laced with historical elements and cultures. Your role-playing experience will center around the Court of Edora, located at Krak du Lion d’Or (The Castle of the Golden Lion), and their Majesties King D’Aar Flavian and Queen Sasha Var. High adventure and courtly intrigue go hand-in-hand in our immersive role-playing experience. The role-playing experience is unscripted and can be best described as “interactive theater,” where you can freely interact with the various personalities of this vast kingdom.
So, what can you as a player expect from attending a LARP at EDORALIVE!?
First and foremost, you can be assured of a rich history and background, with many different races and cultures. The history of Edora has evolved over 25 years of table-top gaming and role-playing events.
Second, the events are held in a medieval-styled Great Hall built specifically for EDORALIVE! to guarantee you are completely immersed in a fantasy setting. Many of our established characters have over 30 years of experience playing various role-playing systems, and can assist you in creating your own character if you wish.
Finally, you can be assured of a visceral and intense experience where the consequences of your actions can be just as exciting as the rewards. There is no right or wrong way to play the character. All you have to do is play it true to the character the way YOU want to play it. It’s that simple!
How does EDORALIVE! create its unique and immersive role-playing experience?
All of our established and recurring characters are always in garb, always in character. We highly encourage everyone to wear medieval type clothing to add to the immersive experience. If you are just starting, we can recommend vendors that cater to the beginner.
If you are new to roleplaying and are not sure if you want to invest in a character of your own creation, we are always in the need of people to play NPC’s, or Non-Player Characters. These are more like bit parts, developed to move a specific storyline, or just to fill in roles to make the experience more believable or interesting. This can take the form of shopkeepers, leaders of various guilds, merchants, visiting ambassadors, warriors or possibly nobility from other lands. When playing an NPC, you are given a small paragraph of your character’s motivations, history and views on what is going on and how it affects that character. However, YOU determine how it is played, and are allowed the freedom to embellish on the character points given to make the NPC a living, breathing person in the game. If you find you like that character, and want to play it more often, we can assist you in developing it further, with more of a back story, motivations and goals for the future.
Persons of Note and How to Address Them:
King/Queen – “Your Majesty”
Prince/Princess – “Your Highness”
Duke – “Your Grace”
Baron – “My Lord”
Knight – “Sir” or “Sir [Name]”
Merchant Lord – “Sir” or “Sir [Name]”
Archbishop – “Your Eminence”
Bishop – “My Lord”
Diplomat/Envoy – “Your Excellency”
Dalarians:
Dalarians have a long and proud history, and, with such a strong navy, view themselves as superior to most. Dalarians would be at the Edoran court as ambassadors or other visiting dignitaries. As trade is plentiful between the two lands, there could also be found Dalarian merchant lords at the Edoran court. Otherwise, perhaps some warriors may be at court to try their hand at some of the Edoran tournaments.
Duromians:
Duromians are akin to the Rohan from Lord of the Rings. They are solid warriors, but their culture is not particularly advanced. As with most humans, they range in personality from quiet to boisterous. They could found at the Edoran court to act as ambassadors, or perhaps to present a Duromian steed to the king (but never a mare). Perhaps they might be travelling through Edora on their way west, but this would be unusual, as most Duromians never leave their homeland. There is not much trade between the two lands, mainly due to the fact that the Duromians do not want for much beyond what they have. The teachings of St.Turpin, patron saint of Triam, was introduced to Duromia over ten years ago and is beginning to take hold. Perhaps a holy man looking to glean more into the ways of Triam.
Edorans:
Edora is similar to fourteenth-century England. There will be knights and ladies, barons and baronesses and dukes and duchesses at court. Trade between the Edora and Fragnal has proven beneficial for both, so merchant lords may also be found rubbing elbows with the nobles. Privateers (pirates with letters of marque to pursue enemy shipping) sometimes visit, and the indigenous peoples from Rakland (the Raklesh) are barbarians by nature (akin to Vikings). Holy men from the Silver City can also be found at Krak du Lion d’Or. Business owners and mayors, along with Edoran ambassadors to other nations, may also come to visit the king or his nobles.
Elves:
While elves are haughty by nature, dealing with nobles at court they will (usually) behave themselves. They drink, but not too much, and they tend not to overindulge in food. Ambassadors from the elven land of Ellasir can be found at court; sometimes Princess Aylwen makes her way to Krak du Lion d’Or. Occasionally warriors might be found visiting the Edoran court. However, as no trade exists, there is no such thing as an elven merchant lord. Adventurers and travelers such as Wilhelmus Spearshaker will also visit the court. Elven religion is a very private affair, and no elven holy men are known to the Edoran nobility.
Fragnali:
The Fragnali (derisively called “friendlies” in Edora) language would be the equivalent of French, so either that or a French accent would be good. Trade between Edora and Fragnal has proven beneficial for both, with goods from Fragnal moving south. Fruits and other goods from across the sea are transported north, along with tobacco and cigars produced in Greensdale, so there would be merchant lords from Fragnal at the Edoran court. Ambassadors from Fragnal would also be at court. Nobles would visit regularly, as many of the Edoran customs are the same as those in Fragnal. However, as Fragnal is a much older and wealthier land, the nobles would tend to look down their noses a bit. There have also been Fragnali knights who spend time with the king and his knights at the court of Edora.
Korlish:
The Korlish language would be the equivalent of German, so either that or a German accent would be good. Every manner of trade can be found in Korland, so there is no limit to that. Edora currently trades tobacco (pipe weed and cigars) from the Barony of Middleton with Korland, which returns oxen, sheep and other farm animals. Ambassadors from Korland have been welcome at court, but this has not always worked out so well. Females have the same rights as males, so whatever a man wishes to do a woman would also have access to as well. Warriors, mages, merchant lords – anything is possible from the people of Korland.
Dwarfs:
Dwarfs have long, flowing beards, so that would be a good thing to wear. Also, dwarfs are loud and (sometimes) obnoxious to those they consider beneath them. The dwarven language is unintelligible to man, so they speak the common tongue, albeit with a Scottish accent. They recognize strength and honor, but will never forgive a slight. A dwarf could be sent from Stanne Pass (the dwarven homeland) to negotiate a new mining treaty, or an ambassador to remain at the Edoran court, or perhaps a Merchant Lord, as some dwarfs leave their homeland to make their fortunes elsewhere. Dwarfs usually (but not always) travel in numbers, so a couple or few dwarfs at court together would be the norm.
D’AAR FLAVIAN,
KING OF EDORA
SASHA VAR, ,
QUEEN OF EDORA
ARCHBISHOP SORRENTINE III
SIR HECTOR MCPAYNE,
DUKE OF BLOODFANG
RICCTIS LORD KELLACH,
BARON OF NOREVALE, kt
VEGA LADY KINNEAR,
BARONESS OF CORRASIN
MICHAEL LORD TERLECH,
BARON OF MOUNTAINGATE
ERIC LORD TAYLOR,
Baron of Castlemont
PRINCESS AYLWEN OF ELLASIR
SIR FINDLAY MCGREGOR
SIR CALORIS HAWKE, KT
SIR JORGEN VERFOLGER,
LORD MARSHALL
SIR MALLECK LODEN
SIR HERALD SHIELDBEARER
SIR DUGAN KINNEAR
SIR FREIDRIK MEIER
WULFGAR NJORFJORD,
WEAPONSMASTER OF THE RAKLESH
PRIVATEERS
ROBERT FRIESE,
COMMANDER OF THE BRIGADOON &
BRETT FAARLEY,
CAPTAIN OF THE CALL OF BOOTY